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Dead island 2 development hell
Dead island 2 development hell













dead island 2 development hell

Dead Island 2's combat places a heavy emphasis on melee combat, with a fanciful array of weaponry that can be further customised with elemental modifications, if you've found the right blueprints and scavenged enough materials during your rampages through the city. That said, you will be doing a lot of hacking and slashing. Some delightfully gory finishing moves spruce things up, but it's a distraction from repetitive combat encounters. Unfortunately, it feels stuck in the past, remixing ideas found in both its own predecessors and rival games in the genre, but without anything captivating enough to leave players wanting more by the time the credits roll. After nearly a decade in development hell – the game was initially announced in 2014 with Yager set to develop, before the studio was removed and replaced by Sumo Digital in 2016, only to be replaced in turn by Dambuster Studios in 2019 – Dead Island 2 has a franchise's hopes riding on it. Whether it's the dominance Hollywood holds over the city, the exploitation of the poor, or an infestation of terminally shallow and overly rich social media influencers, the game has satirical ambitions for its vision of the zombie apocalypse, but its ability to land punchy observations falls far short of George Romero's blunt social commentary.Ī lack of depth in all forms is perhaps the biggest problem here. Zing! Jokes aside, everything about this zombie-slaying action RPG seems to stem from a not-so-subtle condemnation of real-life LA. Also, in the fictional world of Dead Island 2, it’s infested with the shambling undead. Platforms: Xbox Series X, Xbox One, PS5, PS4, PC















Dead island 2 development hell